
Basic Game Design Theory
Self-paced
Sorry! The enrollment period is currently closed. Please check back soon.
Full course description
Innovation Week
This session is part of something remarkable: a month-long celebration of innovative energy designed to educate, engage, and inspire. Once you enroll in this session, remember to check out your dashboard to see your personal learning path. We can't wait to innovate with you!
Basic Game Design Theory
The goal of this session is to introduce some fundamental, core ideas in game design with an eye for application in the classroom. We're going to answer the question "why do get-to-know-you games fail?" by examining key breakdown points. Using this knowledge you can turn the idea around into engagement points for your students.
Badging Learning Outcomes
Creative Ideator, Innovator's Mindset, Innovation Facilitator, Innovative Communicator, Emotional Intelligence + Awareness
Session Details:
Watch recording anytime
Participants Welcomed:
All, but geared more towards educators
Presenter:
Justin Selgrad